Call of Duty 4: Modern Warfare

Video Games : Call of Duty 4: Modern Warfare

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Call of Duty 4: Modern Warfare

from: Activision




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Average Rating:  out of 5 stars
Sales Rank: 2184







Amazon Maximum Age: 20 years
Amazon Minimum Age: 204 months
Binding: Video Game
Brand: ACTIVISION
EAN: 0047875331693
ESRB Age Rating: Mature
Label: Activision
Manufacturer: Activision
Publisher: Activision
Release Date: November 05, 2007
Sales Rank: 2184
Studio: Activision



Features:
  • Intense action thriller with stunning next-generation graphics and amazing special effects
  • Play as both a U.S. Marine and British S.A.S. soldier fighting through an unfolding story full of twists and turns
  • Enter treacherous hotspots around the globe to take on a rogue enemy group threatening the world
  • Use sophisticated technology, superior firepower, and coordinated land and air strikes on a battlefield where speed, accuracy, and communication are essential to victory
  • Depth of multiplayer action providing online fans an all-new community of persistence, addictive, and customizable gameplay

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Editorial Review:

Product Description:
Fight as a member of U.S. Forces and British Spec Ops in global hotspots to eliminate a well-armed, ruthless force of international separatists. Take the fight online where persistent stats unlock dozens of customizable weapons and abilities like calling in attack helicopters and fighter jets to dominate your opponents.











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Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Friggen outstanding!
This game is straight up the best I've played yet, and I've played just about every other FPS out there. It seems like every time I build myself a new PC, I have to go and get all the new (and old) first person shooters out there. This game came free with my video card, and I'm so glad XFX saved me the 50 bucks I would have spent on this game. This is a must have game!!! The very first scenario in single player absolutely took my breath away. I highly recommend you play with all settings maxed out in order to fully appreciate the masterpiece this game really is. Thanks for reading!



Rating: 3 out of 5 stars - An Old Game in a New World
* Call of Duty 4 has been called many things: \"Game of the Month\", \"Game of the Year\", \"Best FPS Ever Made\", \"Best Game Ever Made\", \"A Shooter Fan's Wet Dream\", etc. But, I call it something else: \"The Most Overrated Game in the History of Mankind\". Now, I know a lot of you COD fan boys are currently getting out your knives and pitchforks. But, please, listen to me for just a minute.

COD4 is a game developed by Infinity Ward and published by Activision. When it was released back in 2007, it received massive acclaim and was even deemed \"Game of the Year\". What comes to mind when you think of that title? I think of a game that revolutionized the gaming industry and shines above all the other games released that year in multiple departments (graphics, sound, gameplay, story, etc.). This is certainly not the case for COD4. Why? One word: GAMEPLAY. This game does not try anything new. It simply polished up the past few COD games and changed the setting to modern times, not WWII (that seems like a huge trend for games these days. When WWII doesn't cut it anymore, switch to modern times).

Graphics: ABSOLUTELY BEAUTIFUL. Everything about the graphics in the game looks photo realistic and is truly a step forward for the gaming industry. But, like many people say, good graphics does not make a good game.

Sound: There is little to no music in the game. The weapon sounds are decent, but, ever since a great game known as Rainbow Six 3 was invented, no game has had gunshot sounds nearly as good as that marvelous game.

Story: Weak and pathetic. Once again, you play as a faceless soldier (the only thing you know about this guy is his name: Soap. The game also switches to a Sgt. Jackson for variety, but none of these two characters have any personality whatsoever. The COD series needs to learn a thing or two from the Brothers in Arms series). You are sent to various places around the world (examples would include: a fishing boat, a Middle Eastern village, an oil refinery, etc. to fight Russian and Middle Eastern terrorists HOW CLICHE!) to kill a bewildering amount of terrorists. There are a few nice cinematic moments here and there (such as the scene where a U.S. soldier is brought to execution by the the terrorists and the final scene where Soap shoots a terrorist head), but I prefer watching war movies instead (because they are CHEAPER!).

Gameplay: You run around shooting a bunch of terrorists in single player without a cover system, special powers, or any unique gimmick that gives a refreshing twist to the genre. I haven't played the multiplayer very much, and yes, I know that multiplayer is this game's strong suit. But I'm one of those gamers who just want to play through the single player campaign once and move on with life (I'm also somewhat of a story gamer).

In Closing: COD4 is simply (like the title of this review says) an old game in a new world. It's a solid game, but considering the unbelievable amount of innovative shooters that have come out over the past few years, COD4 just falls short of that curve and feels somewhat ancient. Does it deserve the credit it has received? Absolutely not! The sad thing is that most gamers out there treat this game as the pinnacle of FPS brilliance. I disagree, since there are hundreds if not thousands of shooters out there on the market, I require that within the next few years, EVERY shooter must be unique in its own way in order for me to shell out the big bucks. And it's up to us as a society of gamers to tell the game developers that we deserve games that are unique and refreshing. We can do this best by not buying the games that are not different in any way, especially COD4.

Do I recommend you buy this game? Well, due to it's drop in price, yes, but I think this game is only eligible as a bargain bin product. If you love multiplayer, this is the game for you. But, for those of us that prefer unique gameplay and a gripping story over gorgeous graphics and a high body count, I would take a pass on this one.

Call of Duty 4: All flash, no substance.

New FPS games I recommend over CoD4:

1. Far Cry 2
2. Brothers in Arms: Hell's Highway
3. Rainbow Six Vegas series
4. Crysis series

Final score: 6/10 (D-) ...



Rating: 4 out of 5 stars - Great game, but quickly over
I've got all of the Call of Duty series games for the PC and this one holds up as one of the best. There are many action sequences in CoD4 that are very reminiscent of the previous games and a few that are a complete departure from the past. Since the plot line for Call of Duty 4 is fictional, some of the realism is missing, but you do get the flavor of modern combat revolving around special forces operations and the Marines. There are some missions where there is a "joint" operation involving the British SAS and the US Marines. This is far-fetched and a bit silly, but the missions are still fun to play.

I found the most interesting, replayable, and just plain fun missions to be outside of the main plot lines. These are specifically the AC-130 Specter, sniper in Chernobyl, and the Epilogue VIP rescue on a flying passenger jet missions. These missions are are either not part of the main plot or are in the past, or in the case of the AC-130, a 10,000 foot view and playing God with huge firepower.

The only problem with CoD4 is that if you're pretty good at not getting killed, the game is over rather quickly. There are some difficult situations to get by, especially in the higher difficulty levels. The game seems to rely on the player having to repeat the same sequence over and over to stretch the game play out. The reality is that if you don't have to replay the same spot over and over to get by, you can finish this game in about 4 hours. You have the feeling of having seen a lot, but all the same, not enough.

The multiplayer game is quite good, although there are a lot of hacks out and even with punkbuster you'll run into cheaters racking up huge numbers of kills. Leveling up in multiplayer unlocks many perks and weapons over time. There are 55 levels and by now nearly all players are level 55. The multiplayer maps are not well varied, they are all nearly the same with narrow streets, spaces, and alleys. Very few have any open terrain at all and those that have a little don't use the space where you can play tactically (e.g. steep open trench or canyon with high ground and cover on all sides). This is very much of a street to street brawl with short life-span type of game.

Overall, I give the game 4 stars because the single player aspect could be much better if it was longer. The multiplayer could do with some open terrain and the larger maps from the single player game. It's a lot of fun and definitely worth the purchase price.



Rating: 5 out of 5 stars - Great Deal
* Game was used but came in perfect shape. Great game, Great deal. ...



Rating: 1 out of 5 stars - A complete waste of hard drive space
This game is ok if you want to be a goon who just runs mindlessly all over the maps and shoots nothing but people. It's all infantry, boring in the worst way.

Warfare Modern 4: Duty of Call


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Alienware's flagship gaming laptop, the Area-51 m9750, has plenty of appeal for high-end gamers, but the alien head aesthetic seems dated, and newer components are right around the corner.

The rise and fall of muni-Fi (and rise again): Clearly, the largest story involving Wi-Fi in 2007 was the at-first continued growth in cities awarding contracts with no money involved on their part to have service providers build Wi-Fi networks--and the subsequent failure of these networks to be built. Starting quietly in late 2006, the market shifted for metro-scale Wi-Fi. During 2007, providers decided that bearing the full cost of a city-wide network without city contracts wasn't financially sensible.

The full scope of the low uptake rates in cities that had large portions of the network built out also became clear: rather than 15 to 35 percent of residents subscribing, just a few percentage points would put a network in the top tier. Revenue is apparently also pretty minimal even in cities like Taipei, Taiwan, the network provider for which was predicting 250,000 subscribers by the end of 2006, and had just 30,000 regular users each month at last public report in early 2007.

MetroFi started to tell cities that without an advance service commitment at a minimum level -- an anchor tenancy -- the company couldn't proceed on networks. In 2007, MetroFi lost half a dozen bids or saw contracts canceled due to this change. Its work in Portland, Ore., the biggest network it was building, won't be extended beyond current limited dimensions until additional capital or a city commitment is obtained; the city has said it won't commit to service fees, however.

Meanwhile, EarthLink lost its CEO Garry Betty in January due to cancer. A strong backer of new initiatives to change EarthLink's core business, his death was certainly one of the causes in a quick re-evaluation of the municipal wireless division. New CEO Rolla Huff pulled EarthLink out of new deals, suspended existing ones, laid off hundreds of employees while gutting the metro Wi-Fi division, and appears poised to leave currently built or underway networks, including their flagship Philadelphia effort. They may sell the division, but it's hard to see much worth in it given the current state.

In a smaller bit of news, Kite Networks, formerly known by various names, was sold by parent MobilePro to Gobility with conditions that according to SEC filings by MobilePro weren't met. Kite was once high flying, in the company of EarthLink and MetroFi as one of the major U.S. Wi-Fi network builders. Now it's still in that company, with work on its Arizona networks apparently halted. A suitor has emerged in the form of a regional telecom that specializes in the Hispanophone market (double entendre intended), and which thinks it could boost Tempe subscriptions from the current several hundred to about 300 times that number. Hope springs eternal.

And while AT&T was able to launch a Riverside, Calif., network with MetroFi handling the installation and operation, it backed out of St. Louis, Mo., due to a utility pole problem, and the bidding in Chicago, too. The Metro Connect consortiums in Sacramento and Silcion Valley were unable to raise financing despite the apparent blue-chip participation by Cisco, IBM, and Intel.

County-wide Wi-Fi was also hit again and again by providers who pulled out--CenturyTel in Pierce County, Wash., for instance--or problems with technology or utility poles. In a few scattered areas, Wi-Fi across counties has been built out, but it's not an idea whose time has yet come.

Muni-Fi isn't down for the count. While these high-profile networks in large cities and county-wide networks have mostly hit the skids, more modest networks with well-defined goals continue to be built with a focus on public safety and municipal uses in hundreds of small and medium-sized towns. Brookline, Mass., may be a good example, in which a public safety/public access network was built relatively quickly and with no reported problems.

And there's one big city success story: Minneapolis, Minn. While local provider US Internet wound up spending more than they'd intended, reports from the ground indicate that service works quite well, and subscriptions and interest are quite high. The company was able to respond almost instantly to the bridge collapse a few months ago by deploying additional mesh infrastructure to add network capacity in the area. And it says that it could reach positive cash flow in early 2008. One of their advantages? They secured a substantial commitment from the city for the services they built.

Other trends of the year gone by: Music and Wi-Fi are clearly more aligned, with the new Zune models and firmware from Microsoft allowing wireless sync (but not yet Wi-Fi purchases), and the introduction of both the Apple iPhone and iTunes touch, which allow music purchases over Wi-Fi but not synchronization. (While the MusicGremlin preceded both the Zune and iPhone/iPod options, it didn't seem to gain any market traction in 2007.)

Security continues to be a concern in 2007, although less of one as home users have clearly accepted WPA Personal, at long last, and networks are increasingly encrypted through better software from major hardware manufacturers. Wizards make encryption a no-brainer, when they work. Corporations stung by reports and by requirements from credit card issuers are also clearly protecting their networks better, although I'm sure we'll still see breaches at those firms that didn't cross every "t."

The 802.11n standard's emergence into an interim certified Wi-Fi state was also a significant milestone for faster wireless networking. Shipments of Draft 802.11n products in 2007 increased significantly, while prices dropped so much that it makes perfect sense to purchase a $50 to $80 Draft N router than a comparable G unit. Manufacturers made it clear as the year progressed that hardware sold today should generally be firmware upgradable to whatever the final, not much changed 802.11n standard is when approved in 2008.

Gadget-Fi continued on the rise, as an increasing array of devices included Wi-Fi as a connectivity option. Most notably, T-Mobile launched its HotSpot@Home service, the largest scale offering of converged cell/Wi-Fi calling. By year's end, they had four handsets for sale--two plain, a BlackBerry, and a clamshell--but subscriber numbers are unknown.

What's coming in 2008?

In-flight Internet (over Wi-Fi): 2008 is finally the year. It was supposed to be 2005. Or maybe 2002. But we should see a number of planes, mostly flying over the U.S., equipped with either in-flight Internet access or in-flight text messaging and text email. Connexion by Boeing's failure fortunately didn't discourage a half a dozen competitors who were in the R&D phase when Boeing wrote off its satellite-based Internet access venture.

AirCell, Row 44, OnAir, Aeromobile, Panasonic Avionics, and a T-Mobile consortium are among the announced or nearly announced firms with commitments or trials underway. AirCell and Row 44, focused on the U.S. market, plan to deliver Internet not voice to fuselages; OnAir and Aeromobile are working on mobile-based services, including voice, via existing cell phones and devices.

In 2008, American, Alaska, and Virgin America will launch trials over the U.S., and potentially move into production. OnAir should be expanding in Europe beyond the single French aircraft that's equipped in a trial now to RyanAir's fleet. And Aeromobile's Qantas trial could turn into real usage. There's likely action that will happen in Asia and the Middle East, too, that's not yet disclosed.

Other trends to watch

Wi-Fi in every smartphone with better integration. The iPhone was the leading edge, pun intended, offering 2.5G EDGE cell networking as part of the subscription price, along with seamless roaming to Wi-Fi networks. With RIM finally offering BlackBerry models with Wi-Fi, it's unlikely that any future smartphone model intended for serious users would lack the option.

Wi-Fi everywhere. Despite the setbacks in municipal Wi-Fi, wireless networks continue to expand, with better and better coverage found across larger areas and more locations. 2008 might be the year of hotspot saturation.

WiMax arrives. In 2008, we'll finally see production mobile WiMax in action in the U.S., and the questions about whether it works well enough and fast enough at the right price to beat current generation cell data networks, and make money for the disorganized Sprint Nextel will be answered. More certainly, Clearwire, with WiMax as its only option, will push aggressively to steal customers away from fixed, wired broadband, especially in markets with little competition.

Gadget-Fi a go-go. Wi-Fi will become an expected part of gaming consoles (already found in a few), cameras (found in crippled form in just a handful), regular cell phones (in dozens and dozens now), and music players (with more full functionality).







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Lucario and the Mystery of Mew, the eighth Pokémon movie, ranks as one of the best features in this popular franchise. Director Kunihiko Yuyama and writer Hideki Sonoda sensibly keep the adventures and threats to a scale that's appropriate for the characters. (The first movies put the world at risk, and while Ash Ketchum is a good kid, he's not someone who can credibly save the planet.) Ash, Brock, Max, and May journey to Cameron Palace for a tournament that celebrates the valor of Prince Aaron, who saved the realm from destruction 1,000 years ago. Ash and Pikachu win, but the mischievous Mew kidnaps Pikachu, whom he's befriended. Prince Aaron's Pokémon companion Lucario awakens from the victor's staff to lead Ash and the gang to the Tree of Beginning, a mountain that is also a living entity. Ash risks his life to rescue Pikachu, proving the depth of their friendship to Lucario. The film includes lots of CG effects, most of which work well with the drawn animation: the earlier Pokémon films tended to look like two different movies spliced together.

The two-disc set also includes The Mastermind of Mirage Pokémon: A 10th Anniversary Special. In this 40-minute adventure, Dr. Yung invites Misty and Ash to take part in a special tournament on his new battle system. Yung creates formidable Mirage Pokémon from raw data, culminating in a super-version of Mewtwo, the powerful psychic Pokémon from the first features. Once again, friendship and kindness triumph over greed and arrogance, although the special ends with the words, "To be continued..." (Unrated, suitable for ages 8 and older: cartoon violence) --Charles Solomon


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Fade to Black is a document of Jay-Z’s self-proclaimed final concert; a grand affair that took place before a sold-out crowd at New York’s Madison Square Garden in November 2003. (But anyone who follows celebrity news knows that Jay-Z was out of retirement and back performing at the Garden just a year later.) Fade to Black is a legitimately powerful record of a truly historic event in the annals of rap. Muttering offhand narration with typical bored, streetwise affect, Jay hails the concert as a momentous occasion for being the first time a hip-hop show was allowed to headline at the Garden.

It’s unlikely that the full impact of the live performances will hit home to viewers unfamiliar with Jay-Z and his Roc-A-Fella Records stable of artists. Another frustration is trying to identify the array of visitors who trade raps on Jay’s stage. Included in the star-studded lineup are Missy Elliott, Foxy Brown, Pharell, Ghostface Killah, Beanie Sigel, Memphis Bleek, and R. Kelly. One unmistakable figure--and we do mean figure--is Jay’s squeeze Beyonce, who raises the temperature and the roof with her skimpy outfit, flowing hair, soulful yowl, and sexed-up dance routine that leaves her boyfriend and the whole of Madison Square Garden slack-jawed with animal desire.

Twenty cameras captured the event, and some of the most powerful sequences are sweeping moves across the swirling, blissed-out masses as they lip sync along in perfect unison with Jay-Z’s complex, profane, quick-witted raps. Less effective are intermittent cutaway segments that show the artist in various studio settings working up beats and rhymes. These amateurish home video breaks may give some insight to Jay’s perfectionism and dedication to his craft, but they detract from the visceral power of the beautifully executed performance footage. --Ted Fry

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On his third studio effort (and fourth overall), 22-year-old R&B/pop star Usher Raymond makes the not-so-simple transition from post-teen heartthrob to love man. He does it with solid songs and a generous helping of charisma and vocal acumen, making this much-delayed collection a hot summer treat. Usher is aided in his musical efforts by renowned hit-makers like the Neptunes, Jimmy Jam and Terry Lewis (who deliver soaring ballads like "Can U Help Me"), Jermaine Dupri, and new jack Edmund Clement who penned the irresistible single "U Remind Me." With catchy tracks and emotive vocals, Usher revs up his sex quotient and unleashes a winning blend of street-honed jams and passionate love songs. --Amy Linden
Call of Duty 4: Modern Warfare
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